I recently had the pleasure to be a part of a cinematic narrative recording session with Mike, our sound genius 🙂 and Brad, our Game Designer…Read more on our blog!
Author: Pointless Button Studios
Updates, Progress & News
It’s definitely been awhile since our last blog post about our first PBS jam day … We had plans to host a jam monthly since then, but as life… Read more “Updates, Progress & News”
PBS JAM 1
Why? Given that we’re a largely online team, I wanted to get everyone together in the same space, I honestly had the theme song from Mulan playing… Read more “PBS JAM 1”
Content Creation : Then and Now …
So funny thing… Remember that last blog post I made on Content Creation? How I basically listed all the reasons why stopping production on the main game to… Read more “Content Creation : Then and Now …”
As an indie team, we’re always lacking resources, and one of the biggest setbacks is almost always either crappy finances or not having enough team members. (We’ve got both yip yip!) Currently three of our team members work on Scenarios – Indigo, Brad and I. That’s a 3D artist, Game Designer and Programmer, working on creating content for this game. And since we need a LOT of content – we need to generate many scenarios, along with our other tasks…
When you’re looking at a massive table of values, its easy to overlook a very obvious flaw – and that’s where graphing it out gives us a better perspective. I remember when I was creating the “Bladed Weapons” graph above, I noticed a lot of the “Damage” values for multiple weapons was 3 and it instantly stuck out like a sore thumb. If you have any sort of balancing in your game, I suggest taking the extra time to graph it out – it works wonders and you can do it in word without much know-how.
Rules Vs. Mechanics!
As a Game Designer, I am constantly pushed to create more meaningful mechanics in our game. These mechanics need to have depth and need to be fun… Read more “Rules Vs. Mechanics!”
Like the process of creating a unique-ish game idea wasn’t already a mammoth task! Market saturation of the indie game industry is not going to change any… Read more “Game Marketability”
Adapting To Design
Programming or Code, is usually simply described as “a set of instructions”, “Creating tasks according to certain rules”, “Structured instructions that make an overall system function” etc… Read more “Adapting To Design”
When a good idea, is cut!
Today I want to talk about your ideas. Your ideas are sometimes awesome, sometimes not up to par, but when you have a great idea that people… Read more “When a good idea, is cut!”