So funny thing… Remember that last blog post I made on Content Creation? How I basically listed all the reasons why stopping production on the main game to… Read more “Content Creation : Then and Now …”
Category: Programming
Content Creation
As an indie team, we’re always lacking resources, and one of the biggest setbacks is almost always either crappy finances or not having enough team members. (We’ve got both yip yip!) Currently three of our team members work on Scenarios – Indigo, Brad and I. That’s a 3D artist, Game Designer and Programmer, working on creating content for this game. And since we need a LOT of content – we need to generate many scenarios, along with our other tasks…
Adapting To Design
Programming or Code, is usually simply described as “a set of instructions”, “Creating tasks according to certain rules”, “Structured instructions that make an overall system function” etc… Read more “Adapting To Design”
Itty Bitty Data
Having created an entire story line objective tracker using only PlayerPrefs in Unity before, I wanted to look at my options for a more complex data structure for… Read more “Itty Bitty Data”