When you’re looking at a massive table of values, its easy to overlook a very obvious flaw – and that’s where graphing it out gives us a better perspective. I remember when I was creating the “Bladed Weapons” graph above, I noticed a lot of the “Damage” values for multiple weapons was 3 and it instantly stuck out like a sore thumb. If you have any sort of balancing in your game, I suggest taking the extra time to graph it out – it works wonders and you can do it in word without much know-how.
As a Game Designer, I am constantly pushed to create more meaningful mechanics in our game. These mechanics need to have depth and need to be fun… Read more “Rules Vs. Mechanics!”
Programming or Code, is usually simply described as “a set of instructions”, “Creating tasks according to certain rules”, “Structured instructions that make an overall system function” etc… Read more “Adapting To Design”
Today I want to talk about your ideas. Your ideas are sometimes awesome, sometimes not up to par, but when you have a great idea that people… Read more “When a good idea, is cut!”
A great user interface is paramount to the enjoyment of any game – You can claim your game has the best art, gameplay, smooth mechanics etc. but… Read more “Good Game UI”