Balancing

When you’re looking at a massive table of values, its easy to overlook a very obvious flaw – and that’s where graphing it out gives us a better perspective. I remember when I was creating the “Bladed Weapons” graph above, I noticed a lot of the “Damage” values for multiple weapons was 3 and it instantly stuck out like a sore thumb. If you have any sort of balancing in your game, I suggest taking the extra time to graph it out – it works wonders and you can do it in word without much know-how.